The Goblin's Pet Game
: The gameplay evolved from simple linear text choices to a more complex system involving interactive elements and branching paths.
: The original version utilized a basic visual framework, whereas the remake features a full graphical overhaul with detailed custom artwork and character designs. the goblin's pet game
| Phase | Duration | Milestones | |-------|----------|-------------| | Pre-Production | Months 1–2 | Finalize goblin AI, story bible, core loop prototype | | Vertical Slice | Month 3 | Playable day (morning→night), one ending branch | | Production Alpha | Months 4–7 | All tricks, moods, goblin society NPCs, 4 endings | | Beta | Months 8–9 | Full 8 endings, balance tuning, localization (EN/JP/ES) | | QA & Polish | Months 10–11 | Bug fixes, accessibility options, voice prototype | | Launch & Patch | Month 12 | Steam release, post-launch content (goblin cosmetic DLC) | : The gameplay evolved from simple linear text
It’s weird, it’s wholesome in a gross way, and it is consuming my entire weekend. : The magical properties of the artifact fundamentally
: The magical properties of the artifact fundamentally alter Aldric, leading to a loss of his former identity and physical stature.
🧟 You aren’t the hero. You are the pet. You play as a creature (I picked the slime, obviously) adopted by a chaotic, messy Goblin chef named Griz. Your job? Keep him happy, help him cook "experimental" stews, and try not to get eaten when he gets hangry.
GoblinPet Document Version: 1.0 Date: [Current Date] Status: Pre-Production / Concept Validation