bool isHeadshot = hit.collider.CompareTag("Head"); int finalDamage = isHeadshot ? headshotDamage : normalDamage; targetHealth.TakeDamage(finalDamage);
From what I can gather, the script seems to: head hitbox script
This is a simplified example to illustrate the concept. It creates a window, displays a simple 3D cube (as a placeholder for the head), and defines a basic hitbox around it. bool isHeadshot = hit
# Front face glColor3f(1.0, 0.0, 0.0) glVertex3f(-0.5, -0.5, 0.5) glVertex3f( 0.5, -0.5, 0.5) glVertex3f( 0.5, 0.5, 0.5) glVertex3f(-0.5, 0.5, 0.5) bool isHeadshot = hit.collider.CompareTag("Head")