This script example assumes you're familiar with Roblox development and have access to Roblox Studio. Depending on your specific needs, you'll need to modify the script to load specific models, meshes, or textures. Always ensure that any changes or scripts you implement follow Roblox's guidelines and terms of service.
-- Add new hat if hat then local hatInstance = Instance.new("Accessory") hatInstance.Name = hat -- You would typically set the accessory's HandleMesh and other properties here -- For simplicity, assume we have a mesh or model named 'hat' in ServerStorage local hatModel = game.ServerStorage:FindFirstChild(hat) if hatModel then hatInstance.HandleMesh = hatModel.HandleMesh hatInstance.Parent = character end end change avatar script roblox
-- Services local Players = game:GetService("Players") This script example assumes you're familiar with Roblox
local function randomizeAvatar(player) local character = player.Character local humanoid = character:WaitForChild("Humanoid") -- Add new hat if hat then local hatInstance = Instance