class SaveManager public: SaveManager(const std::string& gameName);
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bool SaveManager::DeleteSave(int slotId) bool ok = true; if (fs::exists(GetSlotPath(slotId))) ok &= fs::remove(GetSlotPath(slotId)); if (fs::exists(GetSlotPath(slotId, ".meta"))) ok &= fs::remove(GetSlotPath(slotId, ".meta")); if (fs::exists(GetSlotPath(slotId, ".backup"))) fs::remove(GetSlotPath(slotId, ".backup")); return ok; ".meta"))) ok &= fs::remove(GetSlotPath(slotId
// Optional: auto-backup on save m_save.BackupSlot(0); // Optional: auto-backup on save m_save.BackupSlot(0)
return true;