Skuddbutt 2021 < LEGIT >

This paper explores the emergent phenomenon of the "skuddbutt," a kinetic action observed in digital physics environments, particularly within first-person shooters and sandbox simulations. While often dismissed as a mere exploit or glitch, the skuddbutt represents a sophisticated manipulation of collision detection and momentum conservation. This study categorizes the skuddbutt as a form of "unintended emergent gameplay," analyzing its physical properties, its role in the speedrunning community, and its cultural significance as a marker of player agency versus developer intent.

The skuddbutt relies on the exploitation of "collision hulls" and "velocity vectors." In most 3D game engines (such as Source, Unreal, or Unity), character movement is governed by a set of constraints. skuddbutt

The Semiotics and Tactical Applications of the "Skuddbutt" in Modern Digital Mechanics This paper explores the emergent phenomenon of the

This paper argues that the skuddbutt is not merely a bug, but a distinct mechanic that bridges the gap between physics simulation and player improvisation. It transforms the avatar from a simple entity into a dynamic projectile. The skuddbutt relies on the exploitation of "collision

The existence of the skuddbutt raises questions about game design ethics. Is it fair to use a physics exploit?