: This specific version was introduced with Microsoft's DirectX 8.0a update.
Games like Doom 3 , Far Cry , and Half-Life 2 eventually required PS 1.1 or higher, cementing it as the minimum entry for early cinematic real-time graphics. Today, it’s a relic—but every pixel shader written in HLSL or GLSL owes a quiet nod to that tiny, 12-instruction pioneer.
: This specific version was introduced with Microsoft's DirectX 8.0a update.
Games like Doom 3 , Far Cry , and Half-Life 2 eventually required PS 1.1 or higher, cementing it as the minimum entry for early cinematic real-time graphics. Today, it’s a relic—but every pixel shader written in HLSL or GLSL owes a quiet nod to that tiny, 12-instruction pioneer. pixel shader 1.1