Tinyfishinggithub -

A minimal version of the game logic might look like this in JavaScript:

| Module | Responsibility | Notable Files | |--------|----------------|---------------| | | Main loop, timing, and platform abstraction | src/Core/Engine.cpp | | Renderer | OpenGL/Metal/Vulkan backend (auto‑selected) | src/Render/Renderer.cpp | | Physics | Box2D world, buoyancy calculations | src/Physics/WaterBody.cpp | | Scripting | Lua VM, binding generators (sol2) | src/Script/ScriptEngine.cpp | | Assets | Texture loading, atlas generation, audio (optional) | src/Assets/AssetManager.cpp | | UI | ImGui integration, debug windows | src/UI/DebugOverlay.cpp | | Events | Pub‑sub system used by both C++ and Lua | src/Events/EventBus.cpp | tinyfishinggithub

The charm lies in its simplicity — anyone can play, but mastering the timing and upgrade path takes strategy. A minimal version of the game logic might

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