Unblocked 911 [best]: 3d Tuning

// --- Car Group (for easy stance adjustment) --- const carGroup = new THREE.Group(); scene.add(carGroup);

// Taillights const taillightMaterial = new THREE.MeshStandardMaterial( color: 0xff0000, emissive: 0xff0000, emissiveIntensity: 0.3, roughness: 0.3 ); const taillightGeometry = new THREE.BoxGeometry(0.05, 0.1, 0.3); const taillightLeft = new THREE.Mesh(taillightGeometry, taillightMaterial); taillightLeft.position.set(-2.05, 0.65, 0.45); bodyGroup.add(taillightLeft); const taillightRight = new THREE.Mesh(taillightGeometry, taillightMaterial); taillightRight.position.set(-2.05, 0.65, -0.45); bodyGroup.add(taillightRight); 3d tuning unblocked 911

let rimGeo; if (type === 1) // Racing: multi-spoke style rimGeo = new THREE.CylinderGeometry(0.28, 0.28, 0.2, 8); else if (type === 2) // Classic: disc style rimGeo = new THREE.CylinderGeometry(0.3, 0.3, 0.15, 6); else // Stock rimGeo = new THREE.CylinderGeometry(0.27, 0.27, 0.18, 12); // --- Car Group (for easy stance adjustment)