// Apply track damage penalty if (trackHealthLeft < 30f) leftTrackSpeed *= 0.5f;
-- Variables local CurrentDriver = nil local CurrentGunner = nil local Turret = TANK_MODEL:FindFirstChild(TANK_CONFIG.TurretPartName) local Barrel = TANK_MODEL:FindFirstChild(TANK_CONFIG.BarrelPartName) local LastFireTime = 0 multicrew tank combat script
----------------------------------------------------------------------- -- PHYSICS / MOVEMENT (Heartbeat) ----------------------------------------------------------------------- -- We handle movement manually here to allow the Gunner to rotate turret independently -- of the driver's movement direction. // Apply track damage penalty if (trackHealthLeft <
----------------------------------------------------------------------- -- HELPER FUNCTIONS ----------------------------------------------------------------------- 30f) leftTrackSpeed *= 0.5f