The timeline cursor in Blender sat motionless at frame zero, much like Elias’s career.
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Elias stared at the Android profiler. The memory graph looked like a heartbeat monitor for a tachycardic whale. The issue was obvious: he was loading fifty individual .png files for the ship’s thruster animation alone. Every frame, the garbage collector was hyperventilating, trying to juggle thousands of individual texture bindings. It was efficient