Most trainers on Windows rely on kernel drivers to read/write process memory without detection. On Linux, we have ptrace , /proc/[pid]/mem , and FUSE-based file systems. Plitch would ship with a custom kernel module called plitch_mod that allows safe, low-latency memory scanning without crashing the game. Think of it as scanmem on steroids.
However, if you are running Ubuntu, Fedora, Arch, or Steam Deck’s desktop mode, you might be wondering: plitch linux
Of course, the first comment will be: "Isn't this just cheating?" Most trainers on Windows rely on kernel drivers
The way trainers "inject" code into a game is highly OS-specific. What works in a Windows environment often fails in the "sandboxed" environment of a Proton bottle. we have ptrace