Texturepacker Libgdx (2K × FHD)

// Or create an AtlasSprite for advanced animation AtlasSprite cursorSprite = new AtlasSprite(gameAtlas.findRegion("cursor"));

Don't just dump all your images in one folder. TexturePacker uses a logic. texturepacker libgdx

@Override public void dispose() atlas.dispose(); // Or create an AtlasSprite for advanced animation

batch.begin(); sprite.draw(batch); batch.end(); texturepacker libgdx

TexturePacker uses the file name (without extension) as the region name.

Use this if you defined an animation or a group of sprites with a naming convention (e.g., walk_01 , walk_02 ).