Texturepacker Libgdx (2K × FHD)
// Or create an AtlasSprite for advanced animation AtlasSprite cursorSprite = new AtlasSprite(gameAtlas.findRegion("cursor"));
Don't just dump all your images in one folder. TexturePacker uses a logic. texturepacker libgdx
@Override public void dispose() atlas.dispose(); // Or create an AtlasSprite for advanced animation
batch.begin(); sprite.draw(batch); batch.end(); texturepacker libgdx
TexturePacker uses the file name (without extension) as the region name.
Use this if you defined an animation or a group of sprites with a naming convention (e.g., walk_01 , walk_02 ).