Geo 11 Jun 2026

| Feature | Description | |---------|-------------| | | DirectX 11 (full), limited DirectX 10, no DX12/Vulkan directly (use wrappers) | | Output Modes | NVIDIA 3D Vision, HDMI 3D (frame-packed), SBS/TAB, VR (Oculus/SteamVR/OpenXR) | | Convergence Control | Real-time adjustment via hotkeys (numpad +/-) | | Separation Scaling | Per-game tuning to reduce ghosting and eye strain | | Compatibility | Works with most HelixMod/3D Vision DX11 fixes | | Performance | Often faster than original 3D Vision due to optimized shader interceptions | | No Driver Lock | Works with recent NVIDIA Game Ready drivers (even 500+ series) |

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