Future developments of fbx2edf could include support for PBR material serialization, Morph Target (Blend Shape) export, and GPU-driven compute shader decompression.
Select only the objects you want to export. In Blender, use File > Export > FBX and check "Selected Objects" and set the type to "Mesh" .
INVISIBLE : Add this to a name (e.g., WLLCONCINVISIBLE ) to create a collision boundary that players cannot see. 2. Run the Conversion Launch FBX2EDF.exe . Click and select your .fbx file.
Future developments of fbx2edf could include support for PBR material serialization, Morph Target (Blend Shape) export, and GPU-driven compute shader decompression.
Select only the objects you want to export. In Blender, use File > Export > FBX and check "Selected Objects" and set the type to "Mesh" .
INVISIBLE : Add this to a name (e.g., WLLCONCINVISIBLE ) to create a collision boundary that players cannot see. 2. Run the Conversion Launch FBX2EDF.exe . Click and select your .fbx file.