Warlock Orb Code Arcade Wizard Repack -

.instructions margin-top: 3rem; text-align: center; color: var(--muted); font-size: 0.875rem; line-height: 2;

// Attract to player if close if (player) const dx = player.x - this.x; const dy = player.y - this.y; const dist = Math.sqrt(dx * dx + dy * dy); if (dist < 150) const force = (150 - dist) / 150 * 0.3; this.vx += (dx / dist) * force; this.vy += (dy / dist) * force; warlock orb code arcade wizard

draw() // Trail for (let i = 0; i < this.trail.length; i++) const t = this.trail[i]; const alpha = (1 - i / this.trail.length) * 0.5; const size = this.size * (1 - i / this.trail.length); ctx.beginPath(); ctx.arc(t.x, t.y, Math.max(1, size), 0, Math.PI * 2); ctx.fillStyle = this.power ? `rgba(255, 51, 102, $alpha)` : `rgba(0, 255, 170, $alpha)`; ctx.fill(); .instructions margin-top: 3rem

.orb-indicator width: 12px; height: 12px; border-radius: 50%; background: var(--muted); transition: all 0.3s ease; const dy = player.y - this.y

// Game State let canvas, ctx; let gameRunning = false; let score = 0; let combo = 1; let comboTimer = 0; let wave = 1; let orbCount = 3; let mouseX = 0, mouseY = 0; let isCharging = false; let chargeStart = 0;

</style> </head> <body> <canvas id="gameCanvas"></canvas>

this.size = 15 + Math.random() * 10; this.speed = CONFIG.enemyBaseSpeed + (wave - 1) * 0.1 + Math.random() * 0.5; this.health = 1 + Math.floor(wave / 3); this.maxHealth = this.health; this.angle = 0; this.wobble = Math.random() * Math.PI * 2;

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