It is not yet a product to buy, but it is a studio to watch. For fans who lament the death of Thief or the "ghost" runs in Deus Ex , Raymond’s studio represents a rare, publisher-backed bet on subtlety over spectacle.
If Maiaspace delivers even 70% of its stated vision, it will fill a void left vacant since Splinter Cell: Chaos Theory . If it fails, it will be a cautionary tale of why publishers abandoned stealth in the first place. For now, it remains an intellectual property worth monitoring closely. maiaspace
| | Details | | :--- | :--- | | Project Name | Unannounced (Codename: Project Stealth ) | | Setting | Original sci-fi universe (described as "near-future Earth with systemic AI-driven societies") | | Key Features | Emergent AI, sandbox level design, "non-lethal as a primary path" | | Team Size | ~60-70 developers (intentionally small for AAA) | | Current Status | Early production; concept art and vertical slice completed (as of late 2024) | It is not yet a product to buy, but it is a studio to watch
: Beyond its own commercial goals, MaiaSpace serves as a testbed for reusable technologies—such as the Prometheus engine —that will eventually scale to the larger, future European family of launchers. If it fails, it will be a cautionary