// ----- DRAW EVERYTHING (canvas) ----- function draw() if (!ctx) return; ctx.clearRect(0, 0, canvas.width, canvas.height);
window.addEventListener('resize', () => {}); init(); })(); unicycle hero github
// Auto-balance logic (The "Secret Sauce" usually hidden on GitHub) // This creates the feeling of the rider trying to stay upright float angle = bodyRB.rotation; bodyRB.AddTorque(-angle * balanceTorque * Time.deltaTime); // ----- DRAW EVERYTHING (canvas) ----- function draw() if (
I've built a complete web game — a rhythm-action game where you balance and ride a unicycle to the beat. Here's the HTML/CSS/JS code ready to run: bodyRB.AddTorque(-angle * balanceTorque * Time.deltaTime)
button:active transform: translateY(2px); box-shadow: 0 1px 0 #a05e15;