Most players rely on interrupting your tempo. By refusing to be interrupted, you break their flowchart. They will start jumping. They will start running. That is when you pull out your (cross-training in Fortitude for a crossbow) or a Gale Trap .
Each sub-type offers a different tactical advantage based on your build: heavy deepwoken
Warning: If by "Heavy" you meant the or the Ether Kiran which is sometimes jokingly called "heavy" due to its moveset, or the Ironsing attunement (heavy metal magic), please clarify! But usually, this guide covers the standard "Heavy Build." Most players rely on interrupting your tempo
Heavy weapons require significant investment to be effective. You generally have two main archetypes: the (Str + Fort) or the Berserker (Str + Agi/Will). They will start running
Jetstriker . The mobility is redundant; you lose the hyper-armor trade.