function radar:Draw() if not self.enabled then return end
-- Render to texture function d3d10.CreateRenderTarget(width, height) local rt = { width = width, height = height, texture = CreateRuntimeTexture(width, height) } return rt end d3d10 fivem
-- client/radar.lua local radar = { enabled = false, size = 200, position = {x = 100, y = 100}, zoom = 0.5 } function radar:Draw() if not self
: Most "D3D10" cheat packs found on TikTok or community forums are unverified and may contain malware or keyloggers that can compromise your PC. Better Alternatives for Performance height = height
-- Draw radar texture to screen DrawSprite(radarRT.texture, self.position.x, self.position.y, self.size, self.size, 0, 255, 255, 255, 255)
client_scripts { 'client/config.lua', 'client/d3d10_features.lua', 'client/main.lua', 'client/radar.lua' }