Webgl Jun 2026

is a JavaScript API that renders interactive 2D and 3D graphics directly in a web browser— without plugins . It’s based on OpenGL ES, a version of OpenGL designed for embedded systems like mobile devices.

// Create the vertex shader const vertexShader = gl.createShader(gl.VERTEX_SHADER); gl.shaderSource(vertexShader, ` attribute vec3 position; void main() gl_Position = vec4(position, 1.0); is a JavaScript API that renders interactive 2D

WebGL is an exciting and rapidly evolving field that: The goal was to create a cross-platform, cross-browser

WebGL is used by:

WebGL was first introduced in 2011 by the Khronos Group, a consortium of companies including Apple, ARM, IBM, Intel, NVIDIA, and others. The goal was to create a cross-platform, cross-browser API for 3D graphics that could be used by web developers. a fragment shader

This code creates a rotating cube by defining a vertex shader, a fragment shader, and a program, and then using the WebGL API to render the cube.