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[output] output_dir = D:\VR_Captures format_obj = 1 # 1=OBJ, 0=raw buffer dumps format_texture = png # png, dds, or raw merge_buffers = 1 # combine all vertex buffers into single OBJ max_frames = 0 # 0 = unlimited, else capture every N frames

Captures not only the 3D geometry (meshes) but also the associated textures applied to them. How to Use VulkanRipper

[capture] capture_vertex_buffers = 1 capture_index_buffers = 1 capture_textures = 0 # heavy, enable only when needed capture_shaders = 0 capture_on_draw = 0 # capture every draw call (massive spam) hotkey_capture = VK_F9 hotkey_texture = VK_F10

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